Your record, coins and finishes live on the server.
Offline still runs — it just does not count for anything.
Trauma-accurate infantry simulation · —
killerz.top
One round to the head kills. Nothing else does — it starts a clock.
Five men, no teams, first to ten. Read the briefing
or see the controls.
Difficulty
Baseline — the fight this simulation is tuned for.
Click to lock the cursor. Loud — check your volume.
Offline signs you out — the bots run on your machine, so nothing here counts.
Every rifle here kills with one round to the head. Nothing else kills instantly —
it starts a clock. A hit man goes down, keeps moving, and bleeds out over one to five seconds
while he tries to bring his weapon back on you. There is no tourniquet. Limbs that come off stay off,
for him and for you. A severed arm is an arm you fight the rest of the engagement without.
Five men, no teams, first to ten. The other four are as lethal to each other as they are to you,
and they walk in from the edge of the compound rather than appearing beside you.
The carbine groups at 2 MOA and will not hold a head at distance; the M2010 groups at
zero and always will — that is the trade, in a game decided by one round.
Respawning is the only thing in this simulation that isn't real.
Weapons
BayonetOne cut kills · hold to wind up a lunge · ×1.3 pace
MK182 MOA · low recoil · red dot · neutral pace
M20100 MOA · two rounds through a plate · ×0.9 pace
RPGOne warhead · breaks glass and bone · ×0.7 pace
Idle for thirty seconds and you are returned to the
menu. Chat is moderated; a message that trips it is withheld whole.
A finish is paint and polymer, nothing else. Every weapon
handles identically whichever one you carry — the compound is hard enough without
selling you an advantage. Pick one and it is applied to all four weapons at once.
Drag to turn
Issue
As drawn from stores
Sign in to keep your choice between sessions.
Coins: one a kill, one a minute played, plus the daily.
What the wheel gives
Changelog
Callsignoffline
Your GOATEDGAMES.TOP account is your callsign here: log in with
the site's LOG IN button and your coins, finishes and record are kept. Guests fight exactly the same fight under
the callsign above, they just leave nothing behind.
Service record — —
Standings — players killed
CallsignPlayers killedTime
Turning up pays. Sign in once a day and the streak
climbs; miss a day and it goes back to one. Some finishes are only ever earned this way —
no amount of coins will buy them.
Streak—days running
Next sign-in—coins
Coins—in hand
Where coins come from
1per kill — player or bot
1per minute played
60–240daily sign-in, by streak
10020 minutes played in a day
Time in the compound — today
—
The ladder
—Sign in to start a streak.
Every control in the game is listed below and every
one of them can be changed — a key or a mouse button, and two controls may share one
key. Bindings are stored by physical key, so they stay where your fingers put them on any
keyboard layout. Everything here is kept in this browser, signed in or not.
Mouse
Sensitivity1.00
Optic sensitivity0.75
Invert vertical
Keys
Roll call
—
Already in play
killerz.top is open in another tab or window. Running two at once fights you against
yourself and confuses the room, so only one can be live.