Mouse / WASD — move
Hold LMB — sprint ×1.3 (−50% dmg for 2s, troops ignore enemies)
RMB — spear volley (no melee for 2s)
Towers — kill the garrison, walk in to claim & man (max 200)

BLOODBATH.io

Only one army leaves this field. It has no edge — walk off one side and you arrive on the other.

Controls: move with the mouse (or WASD); run into enemies to fight. Hold left click to sprint (×1.3, troops ignore enemies, −50% damage for 2 s after). Right click to throw a spear volley at the cursor — every soldier picks a target and leads it — but your troops can't melee for 2 s.

Growing: 75% of the enemies you kill join you, and you regenerate +2 troops/s. Uphill is exponentially slower, downhill faster; rivers slow you 40%; stragglers far from your army rush to catch up. Wiped out? You respawn with 20 troops and the war goes on.

TOWER WAR

15 towers, each held by 100–150 neutral guards. Clear a garrison (volleys help), walk troops in to claim it and man it (up to 200, 5/s). Every man inside shoots enemies in range every 5 ± 2 s; every 3 damage dealt to a tower kills one man inside. Enemies contest towers too. Man 10 towers to win. Lose your last troop outside your towers and you're defeated (you keep the towers on respawn).

HORDE — 1000 TROOPS

No towers. Rolling hills, rivers and forests. Hunt weaker armies, absorb their survivors and snowball. The first army — you or any enemy — with 1000 troops on the field wins.

MOUNTAIN HORDE — 1000 TROOPS

Horde rules on jagged mountain terrain with slopes about 3× steeper. Ridges are walls, valleys are highways: fight for the passes and use downhill charges. First army to 1000 troops wins.

Pick a mode to start. 24 enemy armies roam a looping 9600×9600 field.